Use_cage ( boolean, ( optional )) – Cage, Cast rays to active object from a cage Use_clear ( boolean, ( optional )) – Clear, Clear images before baking (only for internal saving) ![]() Save_mode (enum in Bake Save Mode Items, (optional)) – Save Mode, Where to save baked image textures Target (enum in Bake Target Items, (optional)) – Target, Where to output the baked map Normal_b (enum in Normal Swizzle Items, (optional)) – B, Axis to bake in blue channel Normal_g (enum in Normal Swizzle Items, (optional)) – G, Axis to bake in green channel Normal_r (enum in Normal Swizzle Items, (optional)) – R, Axis to bake in red channel Normal_space (enum in Normal Space Items, (optional)) – Normal Space, Choose normal space for baking This helps matching to points nearer to the outside of the selected object meshesĬage_object ( string, ( optional, never None )) – Cage Object, Object to use as cage, instead of calculating the cage from the active object with cage extrusion If zero, there is no limitĬage_extrusion ( float in, ( optional )) – Cage Extrusion, Inflate the active object by the specified distance for baking. Max_ray_distance ( float in, ( optional )) – Max Ray Distance, The maximum ray distance for matching points between the active and selected objects. Use_selected_to_active ( boolean, ( optional )) – Selected to Active, Bake shading on the surface of selected objects to the active object Margin_type (enum in Bake Margin Type Items, (optional)) – Margin Type, Which algorithm to use to generate the margin Margin ( int in, ( optional )) – Margin, Extends the baked result as a post process filter ![]() Height ( int in, ( optional )) – Height, Vertical dimension of the baking map (external only) Width ( int in, ( optional )) – Width, Horizontal dimension of the baking map (external only) Pass_filter (enum set in Bake Pass Filter Type Items, (optional)) – Pass Filter, Filter to combined, diffuse, glossy, transmission and subsurface passesįilepath ( string, ( optional, never None )) – File Path, Image filepath to use when saving externally Type (enum in Bake Pass Type Items, (optional)) – Type, Type of pass to bake, some of them may not be supported by the current render engine align ( bb_quality = True, align_mode = 'OPT_2', relative_to = 'OPT_4', align_axis =, filepath = '', width = 512, height = 512, margin = 16, margin_type = 'EXTEND', use_selected_to_active = False, max_ray_distance = 0.0, cage_extrusion = 0.0, cage_object = '', normal_space = 'TANGENT', normal_r = 'POS_X', normal_g = 'POS_Y', normal_b = 'POS_Z', target = 'IMAGE_TEXTURES', save_mode = 'INTERNAL', use_clear = False, use_cage = False, use_split_materials = False, use_automatic_name = False, uv_layer = '' ) īake image textures of selected objects Parameters ![]() Matrix ( mathutils.Matrix of 4 * 4 items in, (optional)) – Matrixĭrop_x ( int in, ( optional )) – Drop X, X-coordinate (screen space) to place the new object underĭrop_y ( int in, ( optional )) – Drop Y, Y-coordinate (screen space) to place the new object underīpy.ops.object. Session_uuid ( int in, ( optional )) – Session UUID, Session UUID of the data-block to use by the operator Name ( string, ( optional, never None )) – Name, Name of the data-block to use by the operator Linked ( boolean, ( optional )) – Linked, Duplicate object but not object data, linking to the original data Scale ( mathutils.Vector of 3 items in, (optional)) – Scale, Scale for the newly added objectīpy.ops.object. Rotation ( mathutils.Euler rotation of 3 items in, (optional)) – Rotation, Rotation for the newly added object Location ( mathutils.Vector of 3 items in, (optional)) – Location, Location for the newly added object World – Align the new object to the world.ģD Cursor – Use the 3D cursor orientation for the new object. ![]() Type (enum in Object Type Items, (optional)) – TypeĮnter_editmode ( boolean, ( optional )) – Enter Edit Mode, Enter edit mode when adding this objectĪlign ( enum in, ( optional )) – Radius ( float in, ( optional )) – Radius
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